Publications

2018

[2]Modelling Conflict Dynamics in Dyadic Interactions (Joana Campos, Carlos Martinho, Ana Paiva), In 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS2018), 2018. [bibtex]
[1]Challenges in Exploiting Conversational Memory in Human-Agent Interaction (Joana Campos, James Kennedy, Jill Lehman), In 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS2018), 2018. [bibtex]

2017

[1]A semi-supervised learning approach for acoustic-prosodic personality perception in under-resourced domains (Rubén Solera-Urena, Helena Moniz, Fernando Batista, R Cabarrão, Anna Pompili, R Astudillo, Joana Campos, Ana Paiva, Isabel Trancoso), In 18th Annual Conference of the International Speech Communication Association, INTERSPEECH 2017, 2017. [bibtex]

2016

[2]Acoustic-prosodic automatic personality trait assessment for adults and children (Rubén Solera-Ureña, Helena Moniz, Fernando Batista, Ramón F Astudillo, Joana Campos, Ana Paiva, Isabel Trancoso), In International Conference on Advances in Speech and Language Technologies for Iberian Languages, 2016. [bibtex]
[1]Sentire Decision Making in a Mixed-Motive Game (Joana Campos, Ana Paiva), In Proceedings of the 38th Annual Conference of the Cognitive Science Society (A. Grodner D. Mirman D. & Trueswell J.C. Papafragou, ed.), 2016. [bibtex]

2015

[1]Looking for Conflict: Gaze Dynamics in a Dyadic Mixed-Motive Game (Joana Campos, Patricia Alves-Oliveira, Ana Paiva), In Autonomous Agents and Multi-Agent Systems, Springer US, 2015. [bibtex]

2014

[1]Interactive Social Agents from Deep Data (Joana Campos, Ana Paiva), In Proceedings of the Third International Workshop in Human-Agent Interaction Design and Models (HAIDM) in conjunction with AAMAS 2014, Paris, France, ACM, 2014. [bibtex]

2013

[5]Non-Player Characters and Artificial Intelligence (Gonçalo Pereira, António Brisson, João Dias, André Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, others), In Psychology, Pedagogy, and Assessment in Serious Games, IGI Global, 2013. [bibtex]
[4]A Model of Social Dynamics for Social Intelligent Agents (Samuel Mascarenhas, Nuno Marques, Joana Campos, Ana Paiva), In 2013 AAAI Fall Symposium Series, 2013. [bibtex]
[3]My dream theatre (Henrique Campos, Joana Campos, João Cabral, Carlos Martinho, Jeppe Herlev Nielsen, Ana Paiva), In Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, 2013. [bibtex]
[2]Conflict inside out: A theoretical approach to conflict from an agent point of view (Joana Campos, Carlos Martinho, Ana Paiva), In Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, 2013. [bibtex]
[1]My Dream Theatre: Putting Conflict on Center Stage (Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva), In Foundations of Digital Games, 2013. [bibtex]

2012

[3]Integrating User Research into a Serious Game about Conflict Resolution (Gordon Ingram, Joana Campos, Rilla Khaled, Asimina Vasalou, Ana Paiva), In Proceedings of eChallenges e-2012, IIMC International Information Management Corporation, 2012. [bibtex]
[2]Virtual agents in conflict (Henrique Campos, Joana Campos, Carlos Martinho, Ana Paiva), In Intelligent Virtual Agents, Springer Berlin Heidelberg, 2012. [bibtex]
[1]A serious game for teaching conflict resolution to children (Joana Campos, Henrique Campos, Carlos Martinho, Ana Paiva), In Intelligent Tutoring Systems, Springer Berlin Heidelberg, 2012. [bibtex]

2011

[3]Applying evolutionary psychology to a serious game about children's interpersonal conflict. (GP Ingram, Joana Campos, Charline Hondrou, Asimina Vasalou, Carlos Martinho, Adam Joinson), In Evolutionary psychology: an international journal of evolutionary approaches to psychology and behavior, volume 10, 2011. [bibtex]
[2]A computational approach towards conflict resolution for serious games (Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon PD Ingram, Ana Paiva, Georgios Yannakakis), In Proceedings of the 6th International Conference on Foundations of Digital Games, 2011. [bibtex]
[1]A personal approach: the persona technique in a companion's design lifecycle (Joana Campos, Ana Paiva), In Human-Computer Interaction--INTERACT 2011, Springer Berlin Heidelberg, 2011. [bibtex]

2010

[2]I think I know you: a sharable memory model between agent and human (Joana Campos, Ana Paiva), In Proceedings of The 2nd Symposium on Human Memory for Artificial Agents in AISB, Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), 2010. [bibtex]
[1]MAY: my memories are yours (Joana Campos, Ana Paiva), In Intelligent Virtual Agents, Springer Berlin Heidelberg, 2010. [bibtex]