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Case Study

Al Bahar Towers

Original project: Project from Aedas Architects

Programming Language: Julia
Algorithmic Design Tool: Khepri
Programming Environment: Pluto

The Al-Bahar towers in Abu Dhabi (UAE) have one of the largest and most advanced interactive façade sun-shading skin system. The two 25-storey office towers have a cylindrical form that maximizes the floor-to-wall area and views. However, this also exposes the interior to high solar gains. The adaptation to the local climate thus resulted in a shading system inspired on islamic geometric mosaics that reduced heat gains and glare. A reinterpretation of the traditional wood-lattice screens (mashrabiya) resulted in the use of 1000 reactive panels that open and close in accordance with the position of the sun.
The Al Bahar AD program is here presented and explained in a Pluto notebook, embodying the Algorithmic Design (AD) Sketchbook concept: a design environment that allows for the creation of algorithmic descriptions in an incremental and documented way.

AD Sketchbook

While in many endeavors the final product is the one thing that matters, in a creative process, the narrative of how we got to the final design is just as important to comprehend it as the design itself. The traditional sketchbook typically used by designers during their creative process stands as proof to this. This creative journal gathers a narrative of the design's evolution based on drawings, schemes, and textual descriptions, helping designers remember, summarize, or even reuse design ideas.
The AD Sketchbook proposes carrying this concept over to AD, creating a design environment for AD inspired by the designer's sketchbook.

The computational equivalent of a designer's sketchbook should not only make the AD process more akin to the typical design process, but also facilitate later comprehension and reuse of algorithmic descriptions, which is particularly beneficial for collaborative work scenarios, where the person trying to decipher the AD project is rarely its creator. Finally, it should support exploration and explanation, two fundamental aspects of the development of any design project. In this sense, the computational sketchbook should function as an executable depiction of the creator's ideas, a design narrative explained in a visual and understandable manner for the author and others, with the added interactiveness that comes with the digital medium.
Unfortunately, the currently available technology is not yet able to convey the interactivity of the digital medium to a physical sketchbook. The closest alternative would be digital notepads, which do not yet provide the physical sensations of drawing on a sketchbook. Hence, this investigation opts for a fully digital solution, using computation notebooks as the starting point for the design environment.

Links

Pluto notebook on HTML page
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renata.castelo.branco@tecnico.ulisboa.pt

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