SP Character Stats

SP Character Stats
v1.0

Created by Wiz
                      Character
HP MP BP HP regeneration rate (HP/s) MP regeneration rate (MP/s) BP regeneration rate (BP/s) Melee damage Melee attack time (sprite 1/6) Melee attack time (sprite 2/6) Melee attack time (sprite 3/6) Melee attack time (sprite 4/6) Melee attack time (sprite 5/6) Melee attack time (sprite 6/6) Melee attack time Melee damage per second Melee knockback (pixels/s) Melee MP usage Melee MP usage (%) Range damage Range attack time (sprite 1/4) Range attack time (sprite 2/4) Range attack time (sprite 3/4) Range attack time (sprite 4/4) Range attack time Range damage per second Range knockback (pixels/s) Range MP usage Range MP usage (%) Range projectile speed (pixels/s) Damage taken Attack delay (sprite 1/3) Attack delay (sprite 2/3) Attack delay (sprite 3/3) Attack delay Bounce Defense damage Defense time Defense delay Defense bounce Max booster speed (pixels/s) Booster accel. (pixels/s˛) Booster BP usage (BP/s) Booster BP usage (%/s) Distance per % of BP used  (pixels) Max walking speed (pixels/s) Walking accel. (pixels/s˛) Deceleration (pixels/s˛) Max rotation speed (degrees/s) Rotation accel. (degrees/s˛) Special abilities
Xyrho (normal) 480 441 583 4 24 31 25 200 90 90 90 90 170 730 34,2 210 13 2,95% 11 375 135 135 135 405 27,2 180 8 1,81% 600 100% 150 150 400 400 100% 20% 250 60 50% 240 214 15 2,57% 93 156 150 -200 167 862  
Xyrho (premium) 480 441 583 4 24 31 28 200 90 90 90 90 170 730 38,4 231 13 2,95% 12 375 135 135 135 405 29,6 198 8 1,81% 630 100% 150 150 400 400 100% 20% 250 60 50% 264 235 15 2,57% 103 156 150 -200 184 862
Shamoo (normal) 432 717 518 4 33 28 25 30 130 120 120 126 140 666 37,5 157 11 1,53% 27 100 223 274 249 746 36,2 210 12 1,67% 340 100% 150 150 320 320 100% 20% 250 60 50% 282 251 13 2,51% 112 102 150 -85 153 793  
Shamoo (premium) 432 717 518 4 33 28 28 30 130 120 120 126 140 666 42,0 172 11 1,53% 29 100 223 274 249 746 38,9 231 12 1,67% 357 100% 150 150 320 320 100% 20% 250 60 50% 310 274 13 2,51% 124 102 150 -85 169 793
Sven (normal) 552 414 574 4 28 28 36 78 243 126 78 80 195 800 45,0 330 15 3,62% 12 99 274 124 274 672 17,9 -150 7 1,69% 244 100% 150 150 480 480 90% 10% 250 60 35% 210 163 14 2,44% 86 126 150 -200 132 784  
Sven (premium) 552 414 574 4 28 28 40 78 243 126 78 80 195 800 50,0 330 15 3,62% 13 99 274 124 274 672 19,3 -180 7 1,69% 256 100% 150 150 480 480 90% 10% 250 60 35% 231 180 14 2,44% 95 126 150 -200 146 784
Cream (normal) 456 552 453 4 27 34 24 250 170 130 100 80 70 800 30,0 225 11 1,99% 24 103 118 148 373 639 37,6 165 11 1,99% 300 100% 150 150 320 320 110% 20% 260 55 60% 258 242 15 3,31% 78 144 150 -85 153 842 If the current HP is lower than 30%, then the HP regeneration rate is doubled (tripled if premium). The following applies only to premium Cream: If the current MP is lower than 30%, then the MP regeneration rate is 6 times higher. If the current BP is lower than 30%, then the BP regeneration rate is 5 times higher. If the current HP is greater than 30% and either the MP or BP are lower than 30%, then the HP regeneration is halted.
Cream (premium) 456 552 453 4 27 34 26 250 170 130 100 80 70 800 32,5 247 11 1,99% 27 103 118 148 373 639 42,3 181 11 1,99% 315 100% 150 150 320 320 110% 20% 260 55 60% 283 265 15 3,31% 85 144 150 -85 169 842
Roland (normal) 480 524 540 4 28 22 22 40 57 223 130 130 200 780 28,2 195 18 3,44% 12 63 88 300 298 686 17,5 300 10 1,91% 380 100% 150 150 480 480 100% 20% 230 85 50% 222 193 12 2,22% 100 132 150 -200 132 764 The melee attack sets the current running speed to 80% of the walk acceleration, unless the current running speed is already higher than the max walking speed.
Roland (premium) 480 524 540 4 28 22 24 40 57 223 130 130 200 780 30,8 214 18 3,44% 12 63 88 300 298 686 17,5 330 10 1,91% 399 100% 150 150 480 480 100% 20% 230 85 50% 244 213 12 2,22% 110 132 150 -200 139 764
Aurelli (normal) 456 414 496 4 60 45 22 80 80 80 100 80 80 500 44,0 225 40 9,66% 17 75 105 225 195 525 32,4 150 18 4,35% 500 100% 150 150 320 320 100% 20% 260 55 50% 252 285 24 4,84% 52 150 150 -200 160 784 Dematerializes while defending.
Aurelli (premium) 456 414 496 4 60 45 24 80 80 80 100 80 80 500 48,0 247 40 9,66% 19 75 105 225 195 525 36,2 165 18 4,35% 525 100% 150 150 320 320 100% 20% 260 55 50% 277 314 24 4,84% 57 150 150 -200 176 784
Hawk (normal) 504 414 540 4 25 30 20 200 80 80 80 80 200 720 55,6 240 8 1,93% 20 165 165 165 165 495 40,4 225 15 3,62% 260 100% 150 150 400 400 100% 20% 250 60 50% 246 203 15 2,78% 89 156 150 -200 146 862 The melee attack hits twice. The ranged attack's projectile passes through obstacles, and disappears after 700 ms.
Hawk (premium) 504 414 540 4 25 30 22 180 80 100 200 80 80 720 61,1 264 8 1,93% 22 165 165 165 165 495 44,4 228 15 3,62% 286 100% 150 150 400 400 100% 20% 250 60 50% 270 224 15 2,78% 97 156 150 -200 160 862
Hazel (normal) 432 524 626 4 33 30 20 172 100 172 136 118 118 816 24,5 165 11 2,10% 14 75 75 75 225 375 37,3 75 11 2,10% 480 100% 150 150 400 400 100% 20% 330 35 50% 270 314 15 2,40% 113 120 150 -85 153 823 The melee attack recovers HP (and MP and BP, if premium) by an amount equal to 100% (30% in Mission Impossible mode, rounded down) of the damage done. The ranged attack's projectile has a speed of 25 pixels/sec during the initial 1000 ms. The booster takes 300 ms to start working.
Hazel (premium) 432 524 626 4 33 30 22 172 100 172 136 118 118 816 27,0 181 11 2,10% 16 75 75 75 225 375 42,7 82 11 2,10% 504 100% 150 150 400 400 100% 20% 330 35 50% 297 346 15 2,40% 124 120 150 -85 169 823
Cara (normal) 408 386 432 4 24 31 30 121 169 90 90 90 170 730 41,1 225 13 3,37% 6 139 249 139 249 637 9,4 120 6 1,55% 450 100% 150 150 400 400 110% 15% 200 50 45% 216 305 11 2,55% 85 159 165 -200 181 882  
Cara (premium) 408 386 432 4 24 31 32 121 169 90 90 90 170 730 43,8 240 13 3,37% 8 139 249 139 249 637 12,6 150 6 1,55% 450 100% 150 150 400 400 110% 15% 200 50 45% 228 326 11 2,55% 90 159 165 -200 209 901
Warren (normal) 564 483 432 4 24 31 40 100 200 100 120 120 120 760 52,6 360 17 3,52% 8 67 150 67 187 404 19,8 97 14 2,90% 0 100% 150 150 400 400 40% 20% 250 60 15% 222 168 13 3,01% 74 120 135 -200 132 764 The ranged attack's projectile disappears after 600 ms, but does not disappear upon hitting something. If Warren keeps boosting continuously for 2000 ms, he can headbutt things, with a base damage equal to 0.04*(1000+current_speed), rounded down.
Warren (premium) 564 483 432 4 24 31 43 100 200 100 120 120 120 760 56,6 367 17 3,52% 9 67 150 67 187 404 22,3 97 14 2,90% 0 100% 150 150 400 400 40% 20% 200 50 15% 243 183 13 3,01% 81 120 135 -200 146 764
Lucy (normal) 456 496 432 6 25 33 26 111 149 85 85 80 170 680 38,2 210 15 3,02% 23 139 249 139 249 637 36,1 232 13 2,62% 260 100% 150 150 400 400 115% 15% 250 60 55% 228 270 9 2,08% 109 120 150 -200 153 813 The ranged attack's projectile passes through obstacles, can be controlled using the arrow keys, and disappears after 2800 ms or when another ranged attack is started. The melee attack recovers a teammate's HP, MP and BP for 5 times over the following 4 seconds (once per second), by an amount equal to 25% (112,5% in Mission Impossible mode) of the melee damage, rounded down.
Lucy (premium) 456 496 432 6 25 33 28 111 149 85 85 80 170 680 41,2 217 15 3,02% 25 139 249 139 249 637 39,2 240 13 2,62% 260 100% 150 150 400 400 115% 15% 250 60 55% 246 305 9 2,08% 118 120 150 -200 160 813
Will (normal) 396 601 561 4 24 31 32 127 127 128 75 75 230 762 42,0 232 16 2,66% 12 247 247 82 82 411 29,2 217 12 2,00% 360 100% 150 150 400 400 70% 12% 250 60 40% 243 234 8 1,43% 170 147 142 -200 152 774 The ranged attack's projectile passes through obstacles, stops moving after 700 ms, and disappears when it hits something or when the limit of 4 projectiles laying on the map has been exceeded.
Will (premium) 396 601 561 4 24 31 35 127 127 128 75 75 230 762 45,9 247 16 2,66% 15 247 247 82 82 411 36,5 232 12 2,00% 365 100% 150 150 400 400 70% 12% 250 60 30% 267 254 8 1,43% 187 147 157 -200 153 774
Avatar 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793  
Avatar with Arme Blanche 468 496 516 4 30 31 43 151 124 124 124 124 317 964 44,6 375 25 5,04% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793  
Avatar with Long Sword 468 496 516 4 30 31 21 73 60 60 60 60 154 467 45,0 367 18 3,63% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793  
Avatar with Magic Wand 468 496 516 4 30 31 26 137 112 112 112 112 287 872 29,8 315 9 1,81% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793  
Avatar with Hand Cannon 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 32 483 174 174 174 522 61,3 288 15 3,02% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793 The ranged attack's projectile damages everything in an area around the collision point (splash damage).
Avatar with Small Crossbow 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 17 281 101 101 101 303 56,1 264 21 4,23% 540 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793 The ranged attack's projectile doesn't disappear upon the first collision, but it disappears upon the second collision.
Avatar with Short Crow 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 12 446 160 160 160 480 50,0 247 8 1,61% 460 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 145 793 The ranged attack shoots two projectiles, one after the other (similar to Hawk's melee attack).
Avatar with Iron Helm 561 446 464 5 30 31 24 110 90 90 90 90 230 700 34,3 270 14 3,14% 20 375 135 135 135 405 49,4 240 12 2,69% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 3,02% 80 145 150 -200 145 793  
Avatar with Brown Goggle 482 525 670 4 30 37 24 110 90 90 90 90 230 700 34,3 270 14 2,67% 20 375 135 135 135 405 49,4 240 12 2,29% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,09% 115 145 150 -200 145 793  
Avatar with Magic Cap 496 748 500 4 36 31 24 110 90 90 90 90 230 700 34,3 270 14 1,87% 20 375 135 135 135 405 49,4 240 12 1,60% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,80% 86 145 150 -200 145 793  
Avatar with Panda Helmet 528 530 619 5 33 34 24 110 90 90 90 90 230 700 34,3 270 14 2,64% 20 375 135 135 135 405 49,4 240 12 2,26% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,26% 106 145 150 -200 145 793  
Avatar with Santa Magic Cap 542 565 650 5 35 36 24 110 90 90 90 90 230 700 34,3 270 14 2,48% 20 375 135 135 135 405 49,4 240 12 2,12% 400 100% 150 150 400 400 100% 18% 250 60 46% 240 198 14 2,15% 111 145 150 -200 145 793  
Avatar with Plate Armor 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 85% 127 127 340 340 120% 18% 250 60 46% 240 198 14 2,71% 88 145 150 -200 136 911  
Avatar with High Leather Armor 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 9% 210 61 14% 240 198 14 2,71% 88 145 150 -200 159 816  
Avatar with Magic Robe 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 15% 230 63 35% 240 198 14 2,71% 88 145 150 -200 218 737  
Avatar with Steel Boots 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 331 158 28 5,43% 61 145 150 -200 145 793  
Avatar with Silver Boots 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 213 495 16 3,10% 69 145 150 -200 145 793  
Avatar with Leather Boots 468 496 516 4 30 31 24 110 90 90 90 90 230 700 34,3 270 14 2,82% 20 375 135 135 135 405 49,4 240 12 2,42% 400 100% 150 150 400 400 100% 18% 250 60 46% 278 233 9 1,74% 159 145 150 -200 145 793