GaLA – Games and Learning Alliance is the Network of Excellence (NoE) on Serious Games
2010-Present
Consultant in GaLA project. The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level.
Web-Site: http://www.galanoe.eu/
TARGET – Transformative, Adaptive, Responsive and Engaging Environment
2010-Present
Researcher in TARGET project. The main aim of the TARGET Project is to research, analyse, and develop a new genre of Technology Enhanced Learning (TEL) environment that supports rapid competence development of individuals, namely knowledge workers within the domains of living labs (innovation) and project management. The TARGET environment is conceived as a complex learning process supported by the TARGET platform, which consists of a set of innovative and advanced tools and services. Here, the learner is presented with complex situations in the form of game scenarios: interacting with the game results into enriched experiences that are gradually leading to knowledge acquisition.
Web-Site: http://www.reachyourtarget.org/
MAXimum fidelity Interactive Multi User display Systems
2008-2010
Researcher and developer in MAXIMUS project. MAXIMUS is a FP7 European research project which aims to improve the design review process within automotive and architectural design through dramatically improved rendering and interaction technologies. It was developed a system which not only compliments the way designers work and collaborate, but takes advantage of high dynamic range based rendering. The main contribution of INESC-ID is the development of new interaction techniques with large displays using new devices like SqueezyBall (a wireless device with 6 degrees of freedom developed by INESC-ID).
Web-Site: http://www.maximus-eu.info/
Journey to the center of the Earth
2008
Researcher and developer in The Journey to the Center of the Earth project. The Journey to the Center of the Earth is a virtual 3D simulation designed from the ground up to run over an immersive environment designated by C.A.V.E. (Cave Automatic Virtual Environment). This project was co-founded by MCTES and FEDER in the context of the Portuguese Live Science Center Network and it had the goal of helping the educational dissemination of topics related to mines, geology and mineralogy. The Live Science Center is located in Lousal near Grândula and is open to public since September 2010.
Symbiose: “Imagine a world where technology enables a sustainable environment”
2008
Developer in Symbiose project. Symbiose is a serious-game developed by 4 students from IST in the context of BSCD Portugal. The game focus on develop awareness about the environment problems that result from the development of industrial parks. The player has the responsibility to manage and develop an industrial park, buying new industries and establish connections between them to reduce the environment impact. This project was also submitted to the Imagine CUP 08.
Web-Site: http://simbiose.immi.inesc-id.pt/
DecorAR (Augmented Decoration – Combining Augmented reality and 3D objects retrieval for Interior Design)
2006-2008
Researcher and developer in DecorAR project. Usually interior design is done using the traditional paper and pencil method. However, this method is slow for the designer and hard to visualize for the client. Recently, a set of computational applications for interior design through the use of 3D models, both for rooms and for furniture elements, appeared. If on one hand these tools make the design task easier, on the other hand the creation of 3D models is slower, more time consuming and harder to perform. DecorAR project had four innovative prototypes as the main results. Two prototypes wre developed to search for architectural plants and furniture elements, stored in large databases. Another application was implemented for 3D visualization and interaction using augmented reality. The last prototype was integrate the three prototypes, previously mentioned, into a final functional system.