1st GaLA journal special issue: User Assessment in Serious Games and Technology-Enhanced Learning
Serious games (SGs) and technology-enhanced learning (TEL) tools are becoming ever more important for education and training. However, their effective application demands appropriate metrics, tools, and techniques for measuring elements such as learning outcomes, engagement, or gameplay performance. Devices like stereo cameras, eye trackers, galvanic skin response sensors, and neural impulse actuators (among others), now [...]
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