Just came back from Canada, where I attended Gamification 2013. It was a blast; I really enjoyed every single talk I went to. I also presented two papers, one about our second experiment with our gamified course, and another one where we mixed together gamification and virtual worlds as a means to improve student creativity […]
So, I attended VSGAMES 2013 conference a few weeks ago, where I presented the first results about our work on gamification applied to a college course. The work was very well received and we were awarded with the Best Full Paper Award. We thank the committee for recognizing our work. Check out the paper on […]
Lee Sheldon made a presentation about how students can play to learn during classes. Unlike traditional classes where students begin with the maximum grade and get penalized by every mistake they make throughout the term, Sheldon proposes this approach where students start with 0 experience points and get more as they progress. Students are encouraged […]
Prof. Werbach‘s Gamification online course on Coursera starts August 27th. I sure am excited about this and am already enrolled on the course. It should be 6 weeks long and a lot of fun too. For those interested, sign up here.
I came across this very interesting talk about gamifying education, which presents a few ideas that can spice things up for students a little bit. However, as pointed by this article, intrinsic motivation may fall short. It is true that extrinsic reward systems can break creativity and that students shouldn’t only be looking up for this one […]
Gamification is “the use of game design elements in non-game contexts”. – Deterding et al., Gamification. using game-design elements in non-gaming contexts, 2011
Gamification is “the process of game-thinking and game mechanics to engage users and solve problems.” - Zichermann & Cunningham, Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, 2011