About Me

I’m a PhD student in Information System & Computer Engineering at Instituto Superior Técnico (IST), Technical University of Lisbon (UTL), advised by Professor Daniel Gonçalves. I hold both a BSc and an MSc degree from the same institution, also in Information System & Computer Engineering. Currently, I’m a researcher at INESC-ID’s Visualization and Intelligent Multimodal Interfaces Group, where I’ve worked on several projects, covering such diverse topics like image retrieval, improvement of communication capabilities of autistic children, and games in education.

My research interests include human-computer interaction, personal information management and gamification. I’m currently working on my PhD research, studying the potential uses and benefits of gamification applied to college education, as a means to improve student engagement and dedication.

Please, feel free to contact be via email or by any other social service listed above.

Recent Publications:

  • Gabriel Barata, Sandra Gama, Joaquim Jorge, and Daniel Gonçcalves. Early prediction of student profiles based on performance and gaming preference. Ieee transactions in learning technologies, 2016. (to appear)
    [Bibtex]
    @ARTICLE{Barata2016a,
    author = {Barata, Gabriel and Gama, Sandra and Jorge, Joaquim and Gon{\c{c}}alves,
    Daniel},
    title = {Early Prediction of Student Profiles based on Performance and Gaming
    Preference},
    journal = {IEEE Transactions in Learning Technologies},
    year = {2016},
    note = {(to appear)},
    owner = {Gabriel},
    timestamp = {2016.04.13}
    }
  • Gabriel Barata, Sandra Gama, Joaquim Jorge, and Daniel Gonçcalves. Studying student differentiation in gamified education: a long-term study. Elsevier's journal of computers in human behavior, 2016. (to appear)
    [Bibtex]
    @ARTICLE{Barata2016b,
    author = {Barata, Gabriel and Gama, Sandra and Jorge, Joaquim and Gon{\c{c}}alves,
    Daniel},
    title = {Studying Student Differentiation in Gamified Education: A Long-Term
    Study},
    journal = {Elsevier's Journal of Computers in Human Behavior},
    year = {2016},
    note = {(to appear)},
    owner = {Gabriel},
    timestamp = {2015.05.12}
    }
  • [PDF] [DOI] Gabriel Barata, Sandra Gama, Joaquim Jorge, and Daniel Gonçcalves. Gamification for smarter learning: tales from the trenches. Smart learning environments, 2(1):10, 2015.
    [Bibtex]
    @ARTICLE{Barata2015,
    author = {Barata, Gabriel and Gama, Sandra and Jorge, Joaquim and Gon{\c{c}}alves,
    Daniel},
    title = {Gamification for smarter learning: tales from the trenches},
    journal = {Smart Learning Environments},
    year = {2015},
    volume = {2},
    pages = {10},
    number = {1},
    abstract = {Gamification has been explored recently as a way to promote content
    delivery in education, yielding promising results. However, little
    is known regarding how it helps different students experience learning
    and acquire knowledge. In this paper we study and analyze data from
    a gamified engineering course, to search for distinct behavior patterns.
    We examined data collected from two gamified years, between which
    game changes took place. By clustering students according to their
    performance, we identified three distinct student types, common to
    both years: Achievers, Disheartened, and Underachievers. Interestingly,
    in the second year a new type of student emerged: the Late Awakeners.
    In this paper we carefully describe each student type, and explain
    how gamification can provide for smarter learning by catering to
    students with different profiles. Furthermore, we discuss how our
    findings, both in gamification and cluster analysis can be used to
    develop adaptive and smart learning environments.},
    doi = {10.1186/s40561-015-0017-8},
    issn = {2196-7091},
    owner = {Gabriel},
    timestamp = {2015.05.27},
    url = {http://www.slejournal.com/content/2/1/10}
    }