Book Chapters

Cowley B., Bedek M., Ribeiro C., Heikura T., Petersen S. “The Quartic Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment”. Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, 2012.

Ribeiro C., Fernandes J., Calado C., Pereira J. “Challenges of Introducing Serious Games and Virtual Worlds in Educational Curriculum”. Cases on Digital Game-Based Learning: Methods, Models and Strategies. IGI Global, 2012.

Ribeiro C., Monteiro M., Fernandes F., Corredoura S., Candeias F., Pereira J. “Games in Higher Education : Opportunities, Expectations, Challenges and Results in Medical Education”. New Pedagogical Approaches in Game Enhanced Learning – Curriculum Integration. IGI Global. 2013.



Ribeiro C., Farinha C., Pereira J., Silva M. (in press): Gamifying Requirements Elicitation – Practical Implications and Outcomes in improving Stakeholders Collaboration. Entertainment Computing. 2014

Ribeiro C., Antunes T., Monteiro M., Pereira J. (in press): Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. International Journal of Game-Based Learning. 2014

Ribeiro C., Monteiro M., Amado C., Pereira J.: Using Sepsis Fast Track Serious Game to Train Healthcare Professionals: Perceptions, Expectations and Satisfaction. Journal of Emergency Medicine. Elsevier. Manuscript submitted for publication.

A. Blazic, C. Ribeiro, J. Fernandes, J. Pereira, B. Blazic, T. Arh (2012). Analysing the required properties of business simulation games to be used in e-learning and education. Intelligent Information Management (IIM), 4(6), 348-356.

Conferences and Workshops


Ribeiro C., Monteiro M., Pereira J., Antunes T., Baalsrud Hauge J.: ”Sepsis Fast Track: A Serious Game for Medical Decision Making”. 5th International Conference on Serious Games Development & Applications (SGDA). 2014

Ribeiro C., Fernandes J., Pereira J.; “Didactical Competence Modeller: Dynamic Story Creation for Serious Games”; New Horizons in Web Based Learning, Lecture Notes in Computer Science Volume 7697/2014, pp 39-48; DOI: 10.1007/978-3-662-43454-3_5, Springer, 2014.

Ribeiro C., Lavoué E., Sehaba K., Pereira J., Baalsrud Hauge J.: Identifying Engagement with Learning in Serious Games. EC-TEL Workshop Learning Analytics for and in Serious Games. 2014

Ribeiro C., Monteiro M., Pereira J.: MoVNI: Master of Non-Invasive Ventilation. 8th European Conference on Game Based Learning (ECGBL). 2014

Baalsrud Hauge J., Lim T., Louchart S., Kalverkamp M., Bellotti F., Ribeiro C.: To Facilitate or Not? Understanding the Role of the Teacher in Using Serious Games. 3rd Games and Learning Alliance Conference (GaLA Conf). 2014

Santos P., Ribeiro C., Antunes T., Corredoura S., Monteiro M.: Playing with Sepsis. 8th Mediterranean Emergency Medicine Congress. 2014


Ribeiro C., Antunes, T., Monteiro, M., Pereira J.: Serious Games in Formal Medical Education – An Experimental Study. 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). 2013

Ribeiro C., Pereira J., Borbinha J.: Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. 8th European Conference on Technology Enhanced Learning (EC-TEL). 2013

Monteiro M., Ribeiro C., Antunes T., Corredoura S.: Let’s play ER – videogames in pre-graduate medical education. 7th Mediterranean Emergency Medicine Congress. 2013 (Oral presentation)

Ribeiro C., Tiago, J., Monteiro, M., Pereira J.: SeGTE: A Serious Game to Train and Evaluate Basic Life Support. 9th International Conference on Computer Graphics Theory and Applications (GRAPP). 2013


Fernandes J., Duarte D., Ribeiro C., Farinha C., Pereira J., Silva M.: iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). 2012

Ribeiro C., Borbinha J., Tribolet J., Pereira P.: Agent-based Simulation and Cooperation in Business Organizational Settings. 4th International Conference on Advances in System Simulation (SIMUL). 2012

Ribeiro C., Borbinha J., Pereira J., Tribolet J.: A General Process for Developing Business Simulation Games. 2nd International Conference on Simulation and Modeling Methodologies (SIMULTECH). 2012

Jerman A., Ribeiro C, Pereira J.: Learning Syntax using Serious Games – Gamification of Programming Languages. 6th European Conference on Games Based Learning (ECGBL). 2012

Ribeiro C., Fernandes F., Lourenço A., Borbinha J., Pereira J.: Using Serious Games to Teach Business Process Modeling and Simulation. 9th International Conference on Modeling, Simulation and Visualization Methods (WORLDCOMP). 2012

Ribeiro C., Borbinha J., Tribolet J., Pereira P.: Using Agent-based Simulation to Understand Cooperation in Business Organizational Settings. Winter Simulation Conference (WSC). 2012


Fradinho M., Andersen B., Pereira J., Seager W., Ribeiro C.: The Use of Integrative Framework to Support the Development of Competences. Second International Conference on Serious Games Development and Applications (SGDA), 2011

Ribeiro C., Fernandes J., Pereira, J.: Didactical Competence Modeller: Dynamic Story Creation for Serious Games. 1st International Symposium on Knowledge Management and E-Learning (KMEL), 2011.

Fernandes J., Ribeiro C., Pereira, J.: Collaborative Negotiated Deliberation Managing Protocol for Emergent Narrative in Educational .4th annual Conference in Science and Art of video games, 2011.


Ribeiro C, Fradinho M, Jepp P, Pereira J. “Lessons Learnt in Building Serious Games and Virtual Worlds for Competence Development”, IFIP WG5.7 14th SIG Workshop on Experiential Learning and Sustaibable Management, Economics and Industrial Engineering, 2010.

M. Fradinho, B. Andersen, C. Ribeiro, M. Ruskov, J. Cassina and H. Duin: “So How Serious are Serious Games in Project Management and Innovation?”, 13th International Workshop of the Special Interest Group on Experimental Interactive Learning, Milan, 2010

Santos E, Ribeiro C, Fradinho M, Pereira J., “Digital Storytelling for Competence Development”, in New Horizons in Web-Based Learning – ICWL 2010 Workshops, pp. 35-44, Springer Berlin / Heidelberg, 2010.


J.M.C. Sousa, C. Ribeiro, J. Gil and J.R.C. Pinto. “Old document recognition using fuzzy methods”. International Journal of Intelligent Systems Technologies and Applications, 1(3/4): 263-279, 2006.


J.M.C. Sousa, J.R. Caldas Pinto, C.S. Ribeiro and J.M. Gil, “Ancient document recognition using fuzzy methods”, Proc. 2005 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE’2005, pp. 833-838, Reno, U.S.A., May 2005.


C. S. Ribeiro, J. M. Gil, J. C. Pinto and J. M. Sousa, “Ancient word indexing using fuzzy methods”, Proc. 4th International Workshop on Pattern Recognition in Information Systems, PRIS’2004, pp. 210-215, Porto, Portugal, April 2004.

C. S. Ribeiro, J. M. Gil, J. C. Pinto and J. M. Sousa, “Ancient character recognition using fuzzy methods”, Proc. 4th International Workshop on Pattern Recognition in Information Systems, PRIS’2004, pp. 98-107, Porto, Portugal, April 2004.


Other Publications

Oficial Deliverables for Project TARGET:
– D1.3 TARGET System Architecture and Conceptual Framework (2010)
– D7.2 Serious Game Component (2010)
– D6.1 TARGET Pedagogical Agentes (2010)
– D4.6 Overload Manager Tool (2010)
– D12.6 Didactical Modeller (2011)

Oficial Deliverables for Project GaLA:
– D4.12 Report on the University-Business exchanges (2012, 2013)

Surveys for PhD Curriculum:
Ribeiro, Claudia. Recent Developments in Document Retrieval Evaluation, 2010.
Ribeiro, Claudia. Surveys of Methodologies for Designing Multi-Agent Systems, 2011.
Ribeiro, Claudia. Business Process Management and Social Complexity: A New Perspective, 2011.